

#GETTING OVER IT WITH BENNETT FODDY FULL MAP HOW TO#
Metroidvanias are especially dangerous for me - by the time I get the Ice Armor or whatever, I have no idea how to get back to the Ice Cave or whatever, and if there isn’t a good map then I have to spend a lot of time in a tedious hunt or put the controller down and try to look it up online. The game thus becomes more and more work to play - not challenge but work - and I have to decide whether to abandon it or suffer through (and probably abandon it later if the trend continues). Whereas a good map allows me to offload that mental work and actually enjoy the game.īecause maps are so inconsistent across games, this can result in some really frustrating experiences where I’m drawn to an interesting-looking game, have a good time at first, and then realize the areas are becoming larger and more complex and there isn’t a good map. If I have to do more than a little of that, it can easily render the entire game just plain not worth playing for me. (Like, here’s the map from 2008’s Prince of Persia.) I generally can eventually puzzle out how to get where I’m trying to go, but it’s stressful and difficult in a way that isn’t fun and isn’t the interesting part of the game.

And even in games that have maps, all too often it’s some semi-abstract not-to-scale low-detail representation that barely helps. I roll my eyes when I see someone complain about how games don’t let the player get lost anymore because they’ve never stopped letting me get lost. Without it, I will make wrong turns, and even when I make the right ones I’ll anxiously second-guess myself the whole time. Even if I’m traveling between familiar locations and it should in principle be easy to figure out how to get from one to the other, if I haven’t already memorized that specific route I need the map on my phone to guide me. In the neighborhood where I grew up, I was once asked for directions to a building that was literally next door to where we were standing. It’s hard for me to build mental maps of areas and to visualize where locations and landmarks are in relation to each other - and thus to figure out how to get from one place to another.

Wait, Where Is It Again?įor me, a lot of Celeste’s difficulty felt unintentional.įirst, some background about me: I have a terrible sense of direction. | 0 Comments Climbing the Mountain Because It's. Wait, Where Is It Again? - Pixel Poppers Thought
